Wizard's Path
Build a wildly different mage every run in a fast-paced action roguelite.
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Build a wildly different mage every run in a fast-paced action roguelite.
Choose a country flag—or create a racer from any image—then watch it compete in marble races, elimination rounds, endless survival, and football tournaments.
Stick Slasher is a chaotic physics-based 2D fighting game where every swing can disarm, dismember, or send enemies flying.
A Turkish trivia game featuring voiced questions, music and sound-based rounds, and four different lifelines.
Ability Runner - Evolve is a 2D endless runner with Turkish and English language support, developed with Unity for mobile and released on Jan 12, 2022.
A timed Turkish word game built around finding valid words before a bomb fuse reaches its end.
Bubble Pass is a color-matching arcade game built for mobile with Unity, released on Jun 14, 2022.
A lightweight 17-key kalimba simulator featuring real kalimba sounds and simple color customization options.
A community-driven Turkish trivia project spanning 45 categories with a dynamic difficulty system.
Every completed route creates a clone that repeats your previous drive, gradually filling the city with traffic made from your own past runs.
Balance red, green, and blue to reshape your character’s stats and abilities while color-draining enemies force you to adapt.
My first completed 3D driving project, created as an early experiment with vehicle controls, cameras, environments, and mobile deployment.
Developed in 72 hours for Magara Jam 2023, this game is a 2D Puzzle where you solve various puzzles by creating clones.
Drive a garbage-collecting car, tether scrap behind you, sell it for nitro, and swing the load into pursuing police.
A three-day elemental puzzle where thrown potions mutate a creature’s stats and defenses, helping it survive hazards it could not pass before.
A technical prototype built to test AI-driven gameplay systems inside Unity.
Düğüm is a puzzle game developed in 48 hours for Boğaziçi Game Jam 24.
A recruitment assignment focused on recreating a bus puzzle gameplay loop and building a custom Unity level editor.
A one-touch, gravity-flipping arcade experiment: tap to rise, release to fall, and land on moving platforms for points as speeds increase and platforms shrink.
Buy, train, and breed cats with different stats and abilities, enter them in races, or predict the winner to earn rewards.
An original mobile puzzle prototype developed for a mobile publisher test.
An early online multiplayer prototype built with Unity WebGL, NativeWebSocket, Node.js, and Express.
An unreleased student project developed collaboratively as a pixel-art fighting and progression experiment.